The dawn of 9th generation of gaming consoles seems like a good
time to start an infrequent blog about video games. I still have not made up my
mind about buying a PlayStation 5 or Xbox Series X/S, but I thought some
reflection here might help me make my choice.
No doubt I will chronicle my 'gaming life' at a later date, but suffice to say I have owned and played on a good variety of consoles
and systems over the years. I don't hold a particular allegiance in the
'console wars' and I remain relatively open minded. Going forwards the only option I discount
with absolute certainty is the idea of a gaming PC (but my prejudice against PC
gaming will have to wait for another post). When making a monumental decision such
as PlayStation 5 or Xbox Series X/S, I think it is sensible to start by looking back.
Full disclosure requires me to
state that I have owned an Xbox One since, well, day one in 2014 (it is a Day
One edition). In fact, I own two Xbox Ones and have only recently acquired a
PlayStation 4. When I compare these two consoles, I can’t help but draw
parallels between them and their 6th gen antecedents the PlayStation
2 and the original Xbox. Like the original Xbox the Xbox One is huge, clunky
and just looks odd (both of mine are the first-generation consoles). Both PlayStations
seem to be compact, functional, and robust. Okay, so comparing a PS4 slim to an
original Xbox One is like comparing apples and oranges, but there is still something
superior about the PlayStation form factor and build quality across the range and both generations.
Conversely, Microsoft have a better controller. The Xbox
controller sits in the hand perfectly and the positioning of the thumb sticks feel
better to me somehow. Equally the non-descript ‘options’ and ‘share’ buttons on
the DualShock 4 controller are difficult to locate and fiddly when compared to
the menu but
tons on the Xbox controller.
The PlayStation triggers have a very shallow draw making precision
control much more difficult and the touch pad is a white elephant. The main deficiency
in the Xbox controller is the reliance on AA batteries which, as well as being
inconvenient, add considerably to the weight. The Xbox design lab allows users to design
their own controller from what is claimed to be over a billion different colour
combinations is also a great service that kicks the sorry selection of controllers
Sony offer into touch.
The we move onto VR. I have never tried VR but I know my PlayStation 4
can support it. The Xbox has no VR capability but the more brazen Xbox
One owner might point to the capabilities of the Kinect system...as long as they are prepared to be laughed out of the room.
But boxes and wires aside, what are the relative merits of
the PS4 and the Xbox One? Well the operating systems are very different.
The Xbox UI is easy to navigate, familiar (at least to Windows users) and
feature rich. When I’m using the Orbis operating system, its not always
clear where information or settings are located, and it doesn’t feel as intuitive.
That said the PlayStation performance is rock solid where the Xbox crashes more
than a blindfolded drunk driver. I have lost count of the number of times I have been
forced to reinstall the Xbox operating system and the Xbox once killed my external hard drive and forced me to reformat and
reinstall all 1TB worth of games (oh that was a happy day). When downloading
and installing games the Xbox displays a progress bar that seemingly represents
a random value and when complete you have no idea what it has installed or what
version. When the PlayStation 4 starts installing an update or game it tells
you exactly what is happening and what it is downloading; I would even suggest
it installs slightly quicker than the Xbox.
One aspect of gaming I have always enjoyed is achievements. Sometimes they take zero effort, sometimes they happen by accident and sometimes you have to work really really hard for them (I'm looking at you "Benevolent Leader" in Fallout 4). However, Sony didn't steal the idea from the Xbox until 2008 and I was already wed to the 360 by then. This is one reason I play third party titles on the Xbox One and not the PS4; PlayStation trophies are an adjunct, a 'nice to have', but they aren't as important as Xbox achievements.
Most of my favorite games are developed by third party publishers and
are therefore system agnostic. Fallout 4, The Outer Worlds, Rage 2,
Boderlands 3, COD etc. are available for both systems and behave in much the
same way. Where things do get interesting is with first party IP. If we compare the latest iterations of the premium racing games on both consoles (Forza Motorsport 7 on Xbox and Gran Turismo Sport on PlayStation) we might begin to separate them slightly.
Both of these games feel like home to me. I played the original Gran Turismo on the first PlayStation and more especially the third incarnation on the PlayStation 2. I also enjoyed all the Forza series, with the exception of 5 which was a launch title for the Xbox One and was a massive disappointment. But Gran Turismo is the OG. The sounds, menus and race names all stir up nostalgia for the millennium and those PS2 days, but it somehow remains contemporary. There is no doubt that the graphics and general feel of Gran Turismo out perform Forza 7. Yet Forza can boast a broader canvas with more cars, tracks and options. Gran Turismo plays the perfectly appointed portrait to the sprawling impressionistic canvas of Forza. A draw then.
First party franchises that fed the popularity of the Xbox 360 such as Halo and Gears of War are shadows of their former selves on 8th gen systems. The Forza Horizon series remains the only Xbox exclusive that a PlayStation owner might look at with any envy. On the other side of the fence Sony have published exclusive titles such as Uncharted, The Last of Us and Ghost of Tsushima that continue to build on the PlayStation legacy and offer new experiences. Microsoft continue to swallow up developers but they don't seem to be able to create the new 'killer app' or even improve on their exclusive IP in the way Sony do.
And first party support is crucial to my PS5 or Xbox Series X/S decision. As far as I can see the Xbox Series X/S has no real launch titles to speak of - just a series of 'optimised' games that are also available for the One. The demise of Halo Infinite was the death knell for the launch of the Series X/S and despite being less powerful, the PlayStation 5 looks like it will make more headway simply because it has some good games to play. That's not to say that the Series X is doomed, look at the the PlayStation 3. When it launched it was a bit of a damp squib and we Xbox 360 users felt pretty smug. Then came the 360's red ring of death and a slew of great exclusive titles for the PlayStation 3 and the tide began to turn. When Blu-ray won the format war in 2008, Xbox 360 owners no longer felt quite so superior and Microsoft resorted to the Kinect (and we know how that turned out). So let's not right off the Series X just yet.
When the PlayStation 3 launched it looked a bit ridiculous next to a sleek white Xbox 360. In fact, all versions of the PlayStation 3 look terrible. You might be thinking, "I don't buy a console to look at it." And whilst aesthetics should not be our first priority, you do end up spending a lot of time looking at a console when it is established in your room. And here is where we can discount an Xbox Series S from my thinking. It looks terrible. The PS5 and Series X are about the same.
So where does all of this blathering and conjecture lead us? Am I a PlayStation fanboy or am I so in love with my gamerscore that I can never leave the Xbox teat? Well the truth is that I have been so blinded by indecision that I missed the initial pre-order for both systems. I have email alerts registered with several retailers and will no doubt buy the first one that releases stock.
I'm just hoping Sony call first.